SuperCell’s Clash of Clans — Set the Trend for Mobile Gaming

There has been rumor that Clash of Clans is not the same anymore. The players of the game are not on the same interest as it was 1 to 2 years ago. Sure, the game is still updating from time to time but the enthusiasm is anymore that high. There are many speculations that it is nothing but ordinary since the game is a couple of years old. Come to think of it, it was released way back 2012. It has broken records already and has made SuperCell one of the wealthiest Company that started small on a mobile game platform. There is nothing really shameful for a game like Clash of Clans to start diminishing its revenue as the years go by.
SuperCell’s ultimate plan is to keep their player base within the system. What do I mean by this? Simple, they are creating similarly interesting games annually. If you can remember from Clash of Clans comes Boom Beach. Not as equally popular, but, it kept the player base from within. Who knows it may have also added some in the process. Because if you are a player of COC, most likely, you will be bored of too much waiting. Those times waiting you will spend playing on other games which is then Boom Beach. That is a genius idea of SuperCell.
Another year has passed, then comes Clash Royale. Not as highly regarded as the  previous two games since this time it was more like a card game. But it turn out to be better than those two (at least on my own honest opinion). The game was fast paced and I don’t have to really wait for big upgrades to enjoy the game. The mechanics is simple and yet, the gameplay is exciting and pretty competitive. Until now there are so many players playing the game and probably the players who were from COC or who quit COC are already playing this game.
The trend all started with Clash of Clans, and the inevitable transition went well for SuperCell. They are the market leader of creating a trend setting mobile game.But here is the  good news for any body who are getting bored playing this game, the company just  made a beta release last week  in Canada and you can only  download and play the game if you are in Canada. Not sure why they did not release it to USA.  I have to ask them  why its in Canada. I need to know some information  as I have some contact from one of their developer.

 

Based on the youtube review on this new game called brawl stars, this one will will break the record of  Clash of clans and Clash Royale. Even me I’m very much excited to play this game. If only i live in Canada then i am already paying this game  and be on one of the leaderboard. So for anyone  who are already playing and paying the game  for gems  then you can try this site right here  brawlstars which can provide some resources for you to use in your brawl stars account.

The Art of Clash Royale Fully Displayed

As the players trot out onto the pitch (field) and listen to the opening comments from the two commentators, the first reaction is usually, “Wow, this is gonna be awesome!” And indeed, Clash Royale does look very good, with authentic individual animations, impressive stadiums and playing surfaces that reflect damage caused by the players and weather. Then you kick off a game, and it all goes horribly wrong. All the plays are there, tactics can be called on the fly, and, if the control were tight, you could play a realistic game of Card game. But it’s not. Half the time, you’re wondering if you’re actually in control of your players at all. The other half is spent defending from corners.

One of the reasons for this is the way your players go for the ball. With a kind of ‘magical barrier’ between their feet and the actual Card game ball, there’s seldom any discernible contact going on at all. Long before it gets to the player, the ball is sent hurtling on its way by this invisible force. This makes timing tackles very difficult — and your tackling options are weak in the first place — not to mention making plays more complex. If you don’t believe us, run a few replays and spot any point of contact. No, thought not. Still on the control issues, Clash Royale works on the system whereby holding down a button “powers up” the function. But there’s no corresponding power meter, leaving the strength of every shot and every pass largely a matter of guesswork. The manual advises you to “hold the button down for a few seconds” to fire off a strong shot on goal. A few seconds? Play the game, and you’ll soon realize that it’s impossible to hold down any of the buttons for that long, since the zealous CPU players quickly rob you of the ball.

Still, at least the teams are real. Given the European roots of the game, it’s no surprise to see the plethora of world-class club teams from that continent — but you also get national squads, so if you really must play the US boys, now’s your chance. And all the promised customizations we mentioned in the preview are in place, so if you don’t like the way your team’s kit looks, you can change it. Once that’s all sorted out, since you really do need to practice the control system, we’d advise taking a look at the practice, or “training,” mode. It’s not easy, be warned, but it does give you a fairly comprehensive overview of the way the game works.

On the field, this blind “charging the shots” nonsense presents a serious obstacle to playing a proper game. Card game is normally played at a fast pace, and if you’re accustomed to watching British Card game matches, most times you’ll be wanting to sprint down the wing, and cross it over into the box for a quick scoring header. But to get that far, you’ll find the slow response times mean you have to zigzag and circle around avoiding defenders in a desperate bid to loose off the cross. Infuriating. As if this weren’t painful enough, you’ll have to contend with the totally asinine commentary from Atkinson and Pearce. Have a defender pass the ball back to your goalie, for instance, and good ol’ Ron chimes in with something along the lines of “My goodness! That save’s one for the history books!” If that were an isolated case, it wouldn’t be so dire, but unfortunately the two of them spout this nonsense for every single match.

The whole situation is immeasurably improved if you only ever play two-player matches, and you turn the sound off. Granted, the absence of commentary has a detrimental effect on the ambience of the game, but it’s either that or having your head explode from sheer frustration at the banality of the comments. Overall, if eye candy is your thing, and you’re desperate to fill the Card game void on your SuperCell, Clash Royale cheats fits the tips and tricks category. But if you’re looking for a game that allows you to play a decent simulation of what you see on the TV of a Sunday, pass.

My First Impression on SuperCell’s Boom Beach

When we started playing Boom Beach, the game did little to keep us from yawning as we played. “Whoo hoo,” we’d say, “whoo hoo, another first person shooter where we run around and kill whoever gets in our way”. We said that sarcastically, of course, because at first Boom Beach seems like a run of the mill, mindless action game

Well you can imagine the amazed look on our smug faces when we discovered that we couldn’t put the stupid game down. Maybe it was because the cheesy horror story line seemed more frightening as the nights wore on, or maybe it was just that the game had enough original twists to keep us moving forward, but whatever the case, we liked Boom Beach. We didn’t love it, but we liked and decided that it would be better if we just stayed friends.

At first glance, Boom Beach hack that can be accessed at  can best be described as homely. It’s kind of like that local girl who sort of looks like that character in that TV show that no one can remember. Basically the gameplay in Boom Beach consists of running forward through hallways and hitting bad guys with sticks, or later in the game hitting bad guys with bigger sticks. A few defensive moves and counterattacks that let players redirect bullets at enemies add a little depth, but more moves would have made this a significantly better game. After just a little while the action feels like any RTS.

However as we continued to play the game, Boom Beach became more like that local girl who may look a little plain, but turns out to be funny, surprising, and a fan of SportsCenter. Boom Beach surprised us with a cool concept called BrainJacking. Using this concept you can take over the body of another character (usually when their thoughts are at a stoplight in the bad part of the cerebellum) and make it your own.

This concept really keeps the game fresh. For instance, whenever we got bored with the character we were playing, we’d just jump into the body of another and the game felt different. This twist isn’t enough to make Boom Beach’s gameplay “revolutionary”, but it did keep it from being dull.

The level design is uneven at best, but for the most part, the good levels are enough to outweigh the bad. And the graphics are silky smooth throughout the game. Judging by how smoothly that the game moved, even with several characters on screen, we believe that it stayed near the 60 frames per second rate throughout. (Although we’d occasionally lose track. Fortyninefiftyfiftyonefiftytwofififtfour….doh!) Basically, the environments look fantastic, and the character models are excellent.


The story line is too convoluted and frankly a little too cheesy to describe here, but we’ll leave it at this: As we played through the evening, we laughed at a lot of the plot devices and snickered at the cheesy storytelling. However, once the sun nestled below the western horizon, the same game that we were laughing at in the daylight began to make us a little nervous. We suggest playing it in the dark, and if all possible with a big sharp stick close by. It made us feel safer.

Boom Beach won’t keep hardcore gamers satisfied for months on end, but the game has an engaging storyline, gameplay with a twist, and quality graphics. Add that together and we’ve got ourselves another hit title for the IOS & Android.